View Single Post
Old 03-16-2008, 06:18 PM   #4
MediaMisfit
Designer
 
MediaMisfit's Avatar
 
Join Date: Jan 2008
Posts: 78
Default

So I missed the question but I would assume your asking for our comments on digital vs. non-digital in importance. It's hard to say. I think that if you start non-digital by learning how to draw (a little) you'll appreciate the history of design and it will make your digital designs more authentic than just saying (what effect did you use to make that look like denim). I think that if students start there they will be able to unlock greater ideas when introduced to the digital world.

I have found that most students introduced to the sole mechanics of making digital graphics work often lack the grass roots of design that you learn such as space and simple structure and meaning.

I've had to work backwards in the sense that I learned the digital part first mostly because I gave up on drawing I art supplies is expensive. A slow computer and a pirated version of Photoshop 5 is where I think I started. It was still something but I had to go back and pick up a pencil and paper and start playing with different materials all while remembering that even though I'm no Picaso I'm drawing to get ideas that I can transfer to digital later.

There is a need for both but I would say that it would help if the non-digital artistry (arts and crafts) came first. Like in 2nd grade! lol :-)

Last edited by MediaMisfit : 03-16-2008 at 06:21 PM.
MediaMisfit is offline   Reply With Quote