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Old 01-04-2008, 04:29 AM   #1
Agilius
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Arrow Photoshop Coffee Coup - My First Drawing Tutorial

I made this for a logo competition that I've lost and while I was angry thinking how many minutes I've spend on drawing this, the idea of tutorialising it came in my mind... I wasted another 2 hours writing the tutorial and, lucky me, this tutorial got on good-tutorials front page a few days agio, and yesterday on pixel2life .

Here's what the final outcome is:



The tutorial can be found on my photoshop blog here:Photoshop Coffee Coup Tutorial

Comments, suggestions and rates are welcomed here and on my blog. Enjoy !
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Old 01-04-2008, 06:44 AM   #2
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Very good smoke effect.
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Old 01-04-2008, 11:28 AM   #3
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Nice tutorial! I think as far as a logo goes It's too complicated. Try and see if the logo holds up when you reduce it to one or two colors and also try reducing it to a small size.

I think logos should be able to look like yours, but also have the ability to be simplified for varying printing needs.
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Old 01-05-2008, 04:40 AM   #4
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Originally Posted by Gino View Post
Nice tutorial! I think as far as a logo goes It's too complicated. Try and see if the logo holds up when you reduce it to one or two colors and also try reducing it to a small size.

I think logos should be able to look like yours, but also have the ability to be simplified for varying printing needs
.
I think that's why I've lost the competition. The smoke effect didn't look to good at 60x60 or less pixels. I didn't use exactly this coup of coffee, it was another one, let me see if I can find it...

This was one of the versions of the so called logo:

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Old 01-05-2008, 11:45 AM   #5
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Yeah its tough to reduce that smoke into 1 or two colors.
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Old 01-05-2008, 02:05 PM   #6
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If you wanted this to be a logo you should have probably hand drawn it, scanned it in, then traced over it and or re-created it in illustrator.
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Old 01-06-2008, 04:12 AM   #7
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If you wanted this to be a logo you should have probably hand drawn it, scanned it in, then traced over it and or re-created it in illustrator.
Do you have any idea how much time it would have taken? If I would have been hired to do a logo, then maybe I would have done it :P but it was a contest.
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Old 01-06-2008, 11:44 AM   #8
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Do you have any idea how much time it would have taken? If I would have been hired to do a logo, then maybe I would have done it :P but it was a contest.
That shows what kind of designer you are too What was the prize of the contest?

Contest or not whenever I do stuff I want it to be the best so I try and achieve that. No offense but that's a pet peeve I have when people say like "I'm better, but I only worked on it for ______" or "I'm better, but it was for a contest". Shouldn't matter what it's for, sketching out something than doing it in illustrator really shouldn't take that long.
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Old 01-06-2008, 12:38 PM   #9
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Quote:
Originally Posted by infektsu View Post
That shows what kind of designer you are too What was the prize of the contest?

Contest or not whenever I do stuff I want it to be the best so I try and achieve that. No offense but that's a pet peeve I have when people say like "I'm better, but I only worked on it for ______" or "I'm better, but it was for a contest". Shouldn't matter what it's for, sketching out something than doing it in illustrator really shouldn't take that long.

I agree and disagree, but then again I'm not a contest-kind of person :P It all depends on what you as a designer want from the contest. If I wanted to join a contest it would be out of three reasons:
1)Prize (then I would do my utter best at it)
2)Experience and self-development (where I would also do my best)
3)Experimentation and fun
If I did it for the last one (which is the most likely) then I would try something new, still try to develop myself but I wouldn't spend time glaring at a pantone-chart, doing 1000 test-prints (all on different printers) and spending hours fixing all my anchorpoints, like when making a "real" logo for a client I would work better for paid work than for a contest for shure, but I don't think that makes me lesser of a designer than you? We all have different views on things you know.
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Old 01-06-2008, 02:40 PM   #10
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Quote:
Originally Posted by alyCe View Post
I agree and disagree, but then again I'm not a contest-kind of person :P It all depends on what you as a designer want from the contest. If I wanted to join a contest it would be out of three reasons:
1)Prize (then I would do my utter best at it)
2)Experience and self-development (where I would also do my best)
3)Experimentation and fun
If I did it for the last one (which is the most likely) then I would try something new, still try to develop myself but I wouldn't spend time glaring at a pantone-chart, doing 1000 test-prints (all on different printers) and spending hours fixing all my anchorpoints, like when making a "real" logo for a client I would work better for paid work than for a contest for shure, but I don't think that makes me lesser of a designer than you? We all have different views on things you know.
Yeah and did I say anything about doing all that, ha. It would probably take about 30 mins to an hour to sketch, scan, and re-create a simple logo such as a coffee cup in illustrator. I wasn't trying to say he was less of a designer for his reply, I was merely stating the fact that I can guess what type of designer he is based on his comment. IE. "Do you have any idea how long that would take" as if I had no idea how long something simple like that would take and as if it's a really hard job to do and requires massive amounts of effort. IMO it just comes off a little cocky, but again he could have not meant it like that at all.

I was just trying to explain that if this was for a logo contest (going off Gino's reply, to be honest I haven't read the whole post) you shouldn't rely on photoshop to make logos no matter what it's for. It's not practical (Which I didn't explain, but I meant too, ha).
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